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Survivor – Worlds 1st Choose Your Own Adventure Film

http://www.survivorfilm.com – Come watch, be amazed on what someone with no budget can do.
Then if you’re a producer / film production company by all means email me at danfamproductions.com

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Aside

I absolutely couldn’t wait for this. Ever since Ridley Scott’s pioneer of sci-fi horror ‘Alien.’ As a self-confessed fan who knows maybe more than he should about the whole saga, was it any surprise that I chose to get my hands on this enticement as soon as I could? Several online videos and interviews used to kill the waiting time, as I learned more about ‘Gearbox’ and its developers. Everything looked so promising but upon completion I was overcome with a sensational wave of disappointment.

Gearbox has it’s name hanging on the Brothers In Arms titles but from my generation (the 80’s) they were hailed for giving us Half-Life. From this I was initially thinking “Hmm, mutations and monsters against humans and believable, satisfying weaponry – job well delegated” which do provide for some fascinating elements within.

You control Winter, a hardened colonial marine, sent in with his team to investigate the Sullaco, the mother ship from the movie Alien, after the film left us with the destruction of the barren, desolate planet, LV426 whilst also after the former survivors were ejected out, leaving the Sullaco drifting around in space. Gearbox made many references to satisfying the fans and as far as I could tell at this point, they had done their homework. The story quickly unfolds as Aliens have been left alive on the ship, all dormant at first and creepy, never knowing when that motion detector with its subtle beeping tone will start glowing, with the nausea of “uh oh” but things start to get complicated as a militia group, trying to cover the shady dealings of Weyland-Yutani’s interests, a corporation hell bent on harvesting these nightmarish creatures for their biological weapons program. This eventually sends you hurtling down to explore the ruins of Hadleys Hope on the LV426 planet and you’ve got to do your damnedest to find any survivors then escape with your team.

All the way through, there was no expense spared to the level of detail, even the welders used in the film are there, a satisfactory level of weaponry, which you can upgrade and customise, and cameo? Well, the room you saw Hicks and his team make their escape from, speaking of which, the actual character, Hicks makes a return, close to the end with Michael Biehn himself doing the voiceover as well as an investigation of the space jockey room in the derelict spaceship from the original Alien film. The original chunky sound of those pulse rifles and smartguns that make that extra leap for authenticity to identify itself with the Aliens franchise.

So what lets it down? It has to be the lack of fear, when it suddenly just turns into Call Of Duty with Aliens, your teammates never shutting up and rather than let the suspense and solitude pair up, you find yourself getting lost half the time with unclear objectives, the frustration of lazy Alien motion capture and effects that seem to die from so much as just flicking a peanut at them. I had to turn it up to the hardest setting to avoid this frustration quite early.

Gaming has certainly changed since the 90’s with everything going online, with a multiplayer function, there is always a chance for redemption. It fails again for the same reasons and when playing as any of the four variations of the Alien, clunky controls spoil the game play both in movement and silly-looking attacks that are even harder to pull off.

Conclusively, I would declare a fair effort but if you’re a fan, you may want to stick to Rebellions version of Aliens vs Predator for now. An interesting story overall whilst considering the rewarding sensations of landscape and weapons from the film, the game play in its entirety drags it down.

Too bad. 6/10

Aliens: Colonial Marines

I absolutely couldn’t wait for this. Ever since Ridley Scott’s pioneer of sci-fi horror ‘Alien.’ As a self-confessed fan who knows maybe more than he should about the whole saga, was it any surprise that I chose to get my hands on this enticement as soon as I could? Several online videos and interviews used to kill the waiting time, as I learned more about ‘Gearbox’ and its developers. Everything looked so promising but upon completion I was overcome with a sensational wave of disappointment.

Gearbox has it’s name hanging on the Brothers In Arms titles but from my generation (the 80’s) they were hailed for giving us Half-Life. From this I was initially thinking “Hmm, mutations and monsters against humans and believable, satisfying weaponry – job well delegated” which do provide for some fascinating elements within.

You control Winter, a hardened colonial marine, sent in with his team to investigate the Sullaco, the mother ship from the movie Alien, after the film left us with the destruction of the barren, desolate planet, LV426 whilst also after the former survivors were ejected out, leaving the Sullaco drifting around in space. Gearbox made many references to satisfying the fans and as far as I could tell at this point, they had done their homework. The story quickly unfolds as Aliens have been left alive on the ship, all dormant at first and creepy, never knowing when that motion detector with its subtle beeping tone will start glowing, with the nausea of “uh oh” but things start to get complicated as a militia group, trying to cover the shady dealings of Weyland-Yutani’s interests, a corporation hell bent on harvesting these nightmarish creatures for their biological weapons program. This eventually sends you hurtling down to explore the ruins of Hadleys Hope on the LV426 planet and you’ve got to do your damnedest to find any survivors then escape with your team.

All the way through, there was no expense spared to the level of detail, even the welders used in the film are there, a satisfactory level of weaponry, which you can upgrade and customise, and cameo? Well, the room you saw Hicks and his team make their escape from, speaking of which, the actual character, Hicks makes a return, close to the end with Michael Biehn himself doing the voiceover as well as an investigation of the space jockey room in the derelict spaceship from the original Alien film. The original chunky sound of those pulse rifles and smartguns that make that extra leap for authenticity to identify itself with the Aliens franchise.

So what lets it down? It has to be the lack of fear, when it suddenly just turns into Call Of Duty with Aliens, your teammates never shutting up and rather than let the suspense and solitude pair up, you find yourself getting lost half the time with unclear objectives, the frustration of lazy Alien motion capture and effects that seem to die from so much as just flicking a peanut at them. I had to turn it up to the hardest setting to avoid this frustration quite early.

Gaming has certainly changed since the 90’s with everything going online, with a multiplayer function, there is always a chance for redemption. It fails again for the same reasons and when playing as any of the four variations of the Alien, clunky controls spoil the game play both in movement and silly-looking attacks that are even harder to pull off.

Conclusively, I would declare a fair effort but if you’re a fan, you may want to stick to Rebellions version of Aliens vs Predator for now. An interesting story overall whilst considering the rewarding sensations of landscape and weapons from the film, the game play in its entirety drags it down.

Too bad. 6/10